V-ray Course Introduction:

V-ray software for rendering that allows you to create massive ideas  in 3dsMAX, Revit, Rhino, and Sketch-up  and  helps you visualize anything imaginable.
Save time and create your best work realistic scenes of Interior and Exterior visualization for Architects, Interior Designers and other Civil Industry Professionals.

V-ray for 3ds MAX, Revit, Rhino, Sketch-UP etc course Training program  in Mumbai by an Authorized Training center as official partner of CHAOSGROUP, we provice the critical setting requirements understand complicated parameters in simple format.
Watch our V-ray for 3ds MAX training videos to prepare for class projects & build you design skills. Enroll for our V-ray tutorials for beginners as well as professionals to earn professional V-ray certification authorized by CHAOSGROUP with international validity.

Authorised Training Center

  • Authorised Training Center for Vray in Mumbai
  • Industry experience & Certified Trainers
  • Licensed Latest version software
  • Study Material by CHAOSGROUP
  • CHAOSGROUP Authorised Vray Certification with Global Validity

V-ray for 3ds MAX Course Syllabus

CHAOSGROUP Authorised V-ray for 3ds Max Course curriculum, for Architectural Visualization

Introduction
  • UI & VFB – The lessons in this category provide an overview of V-Ray’s components, what they do, and where to find them in the interface.
  • User Interface – A guide to the most commonly used V-Ray components.
  • Frame Buffer – What the V-Ray Frame Buffer is, and its most useful features
Render Engines
  • V-Ray RT – How to use V-Ray RT as an ActiveShade renderer, and how to set it up to render animations.
  • V-Ray Production – An overview of the standard V-Ray rendering engine, and how to use it.
Sampling
  • Sampling – An in depth explanation of how to optimize antialiasing and render times.
Lighting
  • V-Ray Light – The most commonly used settings of the V-Ray Light.
  • V-Ray and 3ds Max Lights – How to use the Standard 3ds Max Lights with V-Ray.
  • V-Ray Ambient Light – An overview of the settings of the V-Ray Ambient Light.
  • V-Ray Dome Light – The workflow to generate Image Based Lighting with the V-Ray Dome Light.
  • V-Ray IES Light – How light profiles and V-Ray’s IES light can create realistic lighting.
  • V-Ray Sun and Sky System - Set up day time illumination with the V-Ray’s Sun and Sky system.
Global Illumination
  • GI Introduction. The theory of tracing global illumination, and the technical differences between the different GI Engines in V-Ray.
  • GI for Exterior Scenes – The workflow for setting up GI for Exterior Scenes.
  • GI for Interior Scenes – The workflow for setting up GI for Interior Scenes.
  • Caustics – How to generate sharp photon mapped caustics.
  • GI for Fly-Through Animations – Optimize the rendering of fly-through animations.
Camera
  • Physical Camera – Physical Camera settings, and how they affect the exposure of the rendered image.
  • Physical Camera: Motion Blur and Depth of Field – How to use Motion Blur and Depth of Field effects, and how to balance the exposure of the rendered image.
Shading
  • V-Ray Material – V-Ray material settings, and how to use them to simulate a wide range of real world materials.
  • V-Ray SSS Materials – V-Ray FastSSS2 and V-Ray Skin materials, and how to use them tocreate translucent or sub-surface scattering materials.
  • V-Ray 2-Sided Material – V-Ray 2-Sided material, and how to use it to create thin translucent materials such as fabric or paper.
  • V-Ray Blend and Bump Materials – How to create more complex materials.
  • Random Color Techniques – How the V-Ray Multi Sub texture and the V-Ray User Color node can generate random colors in a shading network.
Volumetrics
  • Volumetrics – V-Ray Aerial Perspective and V-Ray Environment Fog atmospheric effects in an exterior scene
Dynamic Geometry
  • V-Ray Displacement – Adding fine detail to scenes with the V-Ray Displacement Modifier.
  • V-Ray Proxy – Optimize high poly count scenes with  V-Ray’s Proxy geometry.
  • V-Ray Instancer – Instance multiple V-Ray Proxy geometries with the help of a ParticleFlow system and the V-Ray Instancer helper.
  • V-Ray Fur – Generate realistic grass with V-Ray Fur.
Render Elements
  • V-Ray Render Elements – How to split the rendered image into render elements, and combining them in compositing.

Batch Info :

  • Daily 2 hrs on weekdays

  • 5 days per week

  • 4hrs per day weekends

  • 15 days (2 weeks)

  • 20 hrs course

  • Projects included

  • Regular test and projects for quality training

  • Average 3 students per batch. Max 5.

D23 Benefits

  • Authorized Training, Certificate, Study Material, Trainer

  • High-end workstations

  • Lecture Revisions

  • Jobs Assistance

  • Group Discounts

  • Vacation Batches

  • Weekend Batches

  • Small Batche size (average 3 students per batch)

  • Personal training available

  • Home Training available

  • Online Training from Home

  • Regular workshops Seminar.

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